Upgrade basic example to demonstrate channels, priority, and expressions #61

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opened 2026-10-11 02:21:44 +00:00 by Roboticy3 · 1 comment
Roboticy3 commented 2026-10-11 02:21:44 +00:00 (Migrated from github.com)

After #55 , we have a basic demonstration of the engine! However, it's missing a lot of sauce that makes it tick. Channels and expressions, and to a lesser extend priority, are both implicated here.

I think the best approach is to upgrade the existing example.

After #55 , we have a basic demonstration of the engine! However, it's missing a lot of sauce that makes it tick. Channels and expressions, and to a lesser extend priority, are both implicated here. I think the best approach is to upgrade the existing example.
Roboticy3 commented 2026-10-14 21:13:19 +00:00 (Migrated from github.com)

I wanted to do either #62 or #65 before this issue to give the example more flair, but they are giving me more trouble than I expected. I would at least like to write my own C++ demo by hand then, instead of vibing it.

The thing with channels is that they're not really necessary to demonstrate the "cool" stuff in the engine. Out of these three features, the only one I would really need if I were doing a playtest soon would be expressions. That would be a strong reduction in scope to keep things moving.

I wanted to do either #62 or #65 before this issue to give the example more flair, but they are giving me more trouble than I expected. I would at least like to write my own C++ demo by hand then, instead of vibing it. The thing with channels is that they're not really necessary to demonstrate the "cool" stuff in the engine. Out of these three features, the only one I would really need if I were doing a playtest soon would be expressions. That would be a strong reduction in scope to keep things moving.
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Roboticy3/Louder#61
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