Scriptless hubs #25
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Roboticy3/Louder#25
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Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Use groups to identify hub elements and process them in batch instead of attaching scripts to them directly.
The advantage is that hubs become detached from the rest of the project. If somebody wanted to make a custom hub layout, they wouldn't need to adapt to godot uids.