Complete dialogue server for CRPG example #76
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Roboticy3/Louder#76
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I'm making some progress with connecting the dialogue server for the crpg example, but no strong results. Goal is to have a server that integrates the existing features of the Louder engine with Godot's multiplayer.
Major criticisms of the way things are handled currently:
player_speakeris sent as a string to the server but received as the integer id.Fully task list
Not all of these have been noticed as their own issues. Some were split into multiple issues. Start from the top. Addressing the criticism about split events is probably possible and worthwhile while you keep working on conversations on the side.
Update -> Functional multiplayer dialogue layer is done.