Multi-speaker choices #73

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opened 2026-10-18 00:48:50 +00:00 by Roboticy3 · 2 comments
Roboticy3 commented 2026-10-18 00:48:50 +00:00 (Migrated from github.com)

Add a feature to the engine to allow for nodes with blank speakers to be spoken by whoever arrives there first.

Add a feature to the engine to allow for nodes with blank speakers to be spoken by whoever arrives there first.
Roboticy3 commented 2026-10-18 02:21:03 +00:00 (Migrated from github.com)

This is also a good opportunity to put negatory speakers into the syntax for the speaker box, making the marrow conversation easier to complete.

This is also a good opportunity to put negatory speakers into the syntax for the speaker box, making the marrow conversation easier to complete.
Roboticy3 commented 2026-10-22 00:27:51 +00:00 (Migrated from github.com)

I think this is an overcomplicated way to approach the issue. Writing out the design, I do like the idea of ZERO-speaker hubs that can be "claimed" by anybody.

However, for more advanced behavior, it would be better form if I designed some special variables that the expression parser could hook into. Maybe a special prefix?

I think this is an overcomplicated way to approach the issue. Writing out the design, I do like the idea of ZERO-speaker hubs that can be "claimed" by anybody. However, for more advanced behavior, it would be better form if I designed some special variables that the expression parser could hook into. Maybe a special prefix?
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Roboticy3/Louder#73
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