Multi-speaker choices #73
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Roboticy3/Louder#73
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Delete branch "%!s()"
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Add a feature to the engine to allow for nodes with blank speakers to be spoken by whoever arrives there first.
This is also a good opportunity to put negatory speakers into the syntax for the speaker box, making the marrow conversation easier to complete.
I think this is an overcomplicated way to approach the issue. Writing out the design, I do like the idea of ZERO-speaker hubs that can be "claimed" by anybody.
However, for more advanced behavior, it would be better form if I designed some special variables that the expression parser could hook into. Maybe a special prefix?