Visual direction for crpg example #70

Open
opened 2026-10-18 00:02:36 +00:00 by Roboticy3 · 0 comments
Roboticy3 commented 2026-10-18 00:02:36 +00:00 (Migrated from github.com)

Right now I've been using opencode to handle the UI, but we can definitely do better than that. I'm polishing controls as I see them. What about the actual visuals? Less ambition than the september demo would pay off by means of more focus.

  • Parametric mannequins to try different character proportions
  • Simple flat materials to nail color palette
  • Simple font that doesn't overwhelm simple 3d while still evoking "western" theme
  • Redone character portraits and fullscreen renders for menus.
Right now I've been using opencode to handle the UI, but we can definitely do better than that. I'm polishing controls as I see them. What about the actual visuals? Less ambition than the september demo would pay off by means of more focus. - Parametric mannequins to try different character proportions - Simple flat materials to nail color palette - Simple font that doesn't overwhelm simple 3d while still evoking "western" theme - Redone character portraits and fullscreen renders for menus.
Sign in to join this conversation.
No milestone
No project
No assignees
1 participant
Notifications
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Dependencies

No dependencies set

Reference
Roboticy3/Louder#70
No description provided.