CRPG world #67

Closed
opened 2026-10-16 15:19:06 +00:00 by Roboticy3 · 4 comments
Roboticy3 commented 2026-10-16 15:19:06 +00:00 (Migrated from github.com)

Point and click 3d area where character avatars pathfind to their desired location.

Pathfinding requests are synced over the server, as opposed to positions.

Hold tab to highlight interactible objects. Interactible objects hold a louder conversation, which will be described in another issue.

Point and click 3d area where character avatars pathfind to their desired location. Pathfinding requests are synced over the server, as opposed to positions. Hold tab to highlight interactible objects. Interactible objects hold a louder conversation, which will be described in another issue.
Roboticy3 commented 2026-10-16 15:52:02 +00:00 (Migrated from github.com)

Should come with example models- recolored mannequin rigs for characters.

I remember struggling with root motion. Best shot here is probably to just avoid it. Control walk speed in the animation tree using measured velocity via a script.

Sprinting is out of scope since I don't want to drown in animation state drama.

Should come with example models- recolored mannequin rigs for characters. I remember struggling with root motion. Best shot here is probably to just avoid it. Control walk speed in the animation tree using measured velocity via a script. Sprinting is out of scope since I don't want to drown in animation state drama.
Roboticy3 commented 2026-10-16 16:04:25 +00:00 (Migrated from github.com)

Finally, spawning, despawning, and control of character avatars should be controlled by character selection logic.

Finally, spawning, despawning, and control of character avatars should be controlled by character selection logic.
Roboticy3 commented 2026-10-17 06:04:57 +00:00 (Migrated from github.com)

It's 2am but I have basic pathfinding up. I'm going to try to get dialogue working at my next big session, then come back here and try to get some character animations working.

It's 2am but I have basic pathfinding up. I'm going to try to get dialogue working at my next big session, then come back here and try to get some character animations working.
Roboticy3 commented 2026-10-18 00:37:02 +00:00 (Migrated from github.com)

Closing for now. Getting nice animations is lower priority than getting functional dialogue working and improving the pathing logic. Functional dialogue is blocked by writing and would be assisted by the new issues I opened up.

Closing for now. Getting nice animations is lower priority than getting functional dialogue working and improving the pathing logic. Functional dialogue is blocked by writing and would be assisted by the new issues I opened up.
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Roboticy3/Louder#67
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