Align the editor with the new architecture #57
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Roboticy3/Louder#57
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Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Change the node fields to match the new data that hubs are defined as.
Take another shot at autocomplete for speakers, tags, and identifiers in expressions.
Make the editor the main scene of the godot project again. I'll make another issue to integrate the engine as a live debugger later.