JSON serialization #21
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Roboticy3/Louder#21
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Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
The most universal way to export editor artefacts to another engine currently is through JSON. Use a list of dictionaries to represent objects instead of godot's resource format.