JSON serialization #21

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opened 2026-08-02 21:33:32 +00:00 by Roboticy3 · 0 comments
Roboticy3 commented 2026-08-02 21:33:32 +00:00 (Migrated from github.com)

The most universal way to export editor artefacts to another engine currently is through JSON. Use a list of dictionaries to represent objects instead of godot's resource format.

The most universal way to export editor artefacts to another engine currently is through JSON. Use a list of dictionaries to represent objects instead of godot's resource format.
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Roboticy3/Louder#21
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